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Window java lwjgl
Window java lwjgl







  1. #Window java lwjgl drivers#
  2. #Window java lwjgl driver#
  3. #Window java lwjgl series#
  4. #Window java lwjgl windows#

#Window java lwjgl series#

Inform the user that their machine does not match your requirements.įuture invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out before the 4.x series gets that far, also fail with thisĮrror and not INVALID_VALUE, because GLFW cannot know what future versions will exist.Ī platform-specific error occurred that does not match any of the more specific categories.Ī bug or configuration error in GLFW, the underlying operating system or its drivers, or a lack of required resources. If your application is sufficiently flexible, downgrade your requirements and try again. The machine does not support your requirements. The requested OpenGL or OpenGL ES version (including any requested context or framebuffer hints) is not available on this machine.

#Window java lwjgl drivers#

Older graphics drivers do not support Vulkan. The Mesa EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidiaīinary driver. AMD only supports OpenGL ES via EGL, while Nvidia and Intel only support it viaĪ WGL or GLX extension.

window java lwjgl

#Window java lwjgl windows#

Some pre-installed Windows graphics drivers do not support OpenGL.

#Window java lwjgl driver#

The installed graphics driver does not support the requested API, or does not support it via the chosen context creation API. GLFW could not find support for the requested API on the system. Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a VERSION_UNAVAILABLE error.Ī bug in GLFW or the underlying operating system. One of the arguments to the function was an invalid value, for example requesting a non-existent OpenGL or OpenGL ES version like 2.7. One of the arguments to the function was an invalid value. One of the arguments to the function was an invalid enum value, for example requesting RED_BITS with GetWindowAttrib. One of the arguments to the function was an invalid enum value. This occurs if a GLFW function was called that needs and operates on the current OpenGL or OpenGL ES context but no context is current on theĬalling thread. This occurs if a GLFW function was called that may not be called unless the library is initialized. GLFW_KEY_ESCAPE, GLFW_KEY_ENTER, GLFW_KEY_TAB, GLFW_KEY_BACKSPACE, GLFW_KEY_INSERT, GLFW_KEY_DELETE, GLFW_KEY_RIGHT, GLFW_KEY_LEFT, GLFW_KEY_DOWN, GLFW_KEY_UP, GLFW_KEY_PAGE_UP, GLFW_KEY_PAGE_DOWN, GLFW_KEY_HOME, GLFW_KEY_END, GLFW_KEY_CAPS_LOCK, GLFW_KEY_SCROLL_LOCK, GLFW_KEY_NUM_LOCK, GLFW_KEY_PRINT_SCREEN, GLFW_KEY_PAUSE, GLFW_KEY_F1, GLFW_KEY_F2, GLFW_KEY_F3, GLFW_KEY_F4, GLFW_KEY_F5, GLFW_KEY_F6, GLFW_KEY_F7, GLFW_KEY_F8, GLFW_KEY_F9, GLFW_KEY_F10, GLFW_KEY_F11, GLFW_KEY_F12, GLFW_KEY_F13, GLFW_KEY_F14, GLFW_KEY_F15, GLFW_KEY_F16, GLFW_KEY_F17, GLFW_KEY_F18, GLFW_KEY_F19, GLFW_KEY_F20, GLFW_KEY_F21, GLFW_KEY_F22, GLFW_KEY_F23, GLFW_KEY_F24, GLFW_KEY_F25, GLFW_KEY_KP_0, GLFW_KEY_KP_1, GLFW_KEY_KP_2, GLFW_KEY_KP_3, GLFW_KEY_KP_4, GLFW_KEY_KP_5, GLFW_KEY_KP_6, GLFW_KEY_KP_7, GLFW_KEY_KP_8, GLFW_KEY_KP_9, GLFW_KEY_KP_DECIMAL, GLFW_KEY_KP_DIVIDE, GLFW_KEY_KP_MULTIPLY, GLFW_KEY_KP_SUBTRACT, GLFW_KEY_KP_ADD, GLFW_KEY_KP_ENTER, GLFW_KEY_KP_EQUAL, GLFW_KEY_LEFT_SHIFT, GLFW_KEY_LEFT_CONTROL, GLFW_KEY_LEFT_ALT, GLFW_KEY_LEFT_SUPER, GLFW_KEY_RIGHT_SHIFT, GLFW_KEY_RIGHT_CONTROL, GLFW_KEY_RIGHT_ALT, GLFW_KEY_RIGHT_SUPER, GLFW_KEY_MENU, GLFW_KEY_LAST.Now create this new class in your module.Create a new folder, "lib", and put the native JARs into it, i.e., look below at the screenshot and do not continue with the next step until your module has the folder and file structure that you see below. Switch to the Files window of the module in NetBeans IDE and the folder "release/modules/ext" should contain the three modules you wrapped. Now wrap the JARs mentioned in the link in step 1 into your module. In the Properties dialog of the module, go to Libraries and then "Wrapped JARs".

window java lwjgl window java lwjgl

  • Create a new module, call it "LWJGLCore", or anything else you like.
  • Create a new NetBeans Platform application.
  • Use those instructions as a simple environment where you can try out things outside the NetBeans Platform.
  • Start by setting things up as described here, i.e., in a standard Java SE application in NetBeans IDE.
  • In the end, we'll have this simple canvas that I found somewhere on-line, in a TopComponent (in real life, the white shape is moving): Let's get started with LWJGL in a window in a NetBeans Platform application.









    Window java lwjgl